O mně

Pavel Dostál

I started as a CG-artist in 2002 on small projects(visualizations for public departments) in 2004 I became 3d artist for Fanatic games studio(game models, rigging, optimization) which was my big career jump. Since then I’ve been producing game models and resources to many projects including Mafia(Illusion softworks), Overkill 3 (Craneballs studios), World of tanks(Wargaming). Lately I am concentrating on creating interior&exterior resources for visualizations and games for Unreal engine.

Pracovní proces

01. Vytvoření plánu
02. Hledání řešení
03. Realizace projektu
04. Předání projektu
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