Pavel Dostál
Senior Houdini & Unreal Engine Technical Artist with over 20 years of CG experience, specializing in real‑time procedural pipelines. Expert in creating interactive 3D visualizations and environments for PC, VR/AR platforms (Oculus, HTC Vive). Skilled in Houdini procedural modeling, TOP network automation, ML integration, Unreal level-building, dynamic materials, and immersive workflow design.
Pracovní proces

01. Vytvoření plánu

02. Hledání řešení

03. Realizace projektu
